Cryptid Trailer Park
Mobile users can access the save menu with a three finger swipe.
Your Park
Buildings must connect to a gravel path that connects to the gravel path on the lefthand side of the screen leading to town:

Most buildings need power, either by being adjacent to a generator or a powered building or connected by power lines to one of the two.
You need one septic tank for every 10 residents or happiness will decrease. Amenities raise happiness which attracts residents, a playground is fine to get started.
Be careful not to over expand, or build more amenities than your park can support.
As your park grows it will attract the attention of various cryptids. You must build countermeasures against them (unlocked after the first encounter with one) or they will messily kill your residents.
The Cryptids
Chupacabra: 1 kill, night only, ground.
Comes on foot for your most isolated trailer. Scared of dogs and completely blocked by a chain fence.
Mothman: 2 kills, night only, flies.
Use the scanner shack and radio mast to watch for him, giving your residents warning time to flee to their trailers before an attack. A widely spread listening network is most effective.
Sasquatch — 2 kills + 1 building, any hour, ground.
Use watchtowers to ward him off and fences to slow him down. Remove woods tiles near your park to reduce frequency of attacks.
Jersey Devil — 3 kills + 1 building, night only, flies.
Goes straight for the Bar. Ignores ground barriers. Luckily it has a wealth of counters: the iron scrap pille, chapel, anti-air siren, large fan, and the watchtower. Use these near the bar to keep it away.
Skinwalker — 3 kills, night only, arrives disguised.
The skinwalker ppears as an extra resident using a name already on your roster and never goes indoors. Open a trailer's panel and look for a duplicated name. An Office takes roll call daily within radius 4 and exposes it automatically; clicking it also works. Unfound, it drops the disguise after two days and strikes with nobody sheltered. Salt Line blocks it, chapel, dogs, and thr scrap pile ward it off.
Flatwoods Monster — 3 kills + 2 buildings, night only, flies.
Kills power in a 7-tile radius around itself from the moment it approaches, sweeping the blackout across the park as it comes. Generators keep running; everything else in range goes dark, including the Floodlights and listening. Power returns 5 seconds after it passes. An E.T. Signal Jammer holds a 21-tile-wide bubble open. Both this jammer and the radio mast ward it off.
Thunderbird — 4 kills + 3 buildings, any hour, flies fastest.
Goes for your fullest trailer. Attacks in daylight as often as at night, so Floodlights are unreliable against it. Large fan, anti-air siren, radio mast, and watchtower repel it, but it needs more volume of protection to defend against than any other cryptid.
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | Charlequin |
| Genre | Simulation |
| Tags | City Builder, cryptid, Horror, Idle, Monsters, mythology |
| AI Disclosure | AI Assisted, Code, Graphics |


Comments
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Great game! I enjoyed it! Only improvements Id say to add is to put the descriptions on the buildings (What they repel, and distance that they would be considered as effective, etc) bc its kinda annoying to be able to find out about it only after I set the building down. Other than that I played for hours haha
thanks for posting the screenshot; your park looks awesome.
i have no clue about what is happening, tooltips and tutorial please
Do you mean a tutorial in game or a more in depth guide?
Could be any, also a way re-enable buildings. Either a guide or an in-game tutorial.
a tutorial would be nice